Pico's Bizarre Adventure 2.5: The Not-Open-World Plaformer/Level guide

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< Pico's Bizarre Adventure 2.5: The Not-Open-World Plaformer
< Pico's Bizarre Adventure 2.6: The Not-Open-World Plaformer refix

# Name in code Piconium name Image Motion / Mechanics Tutorial
01 tutorial1 A Humble Start None Walk forward.

Touch the skull with caution; if you do you'll be put into Hardcore mode, which means you'll have to do the whole game over again if you die.

02 tutorial2 Lava Pool None Jump onto the black platform, then all the way to the portal.
03 tutorial3 High Dive None By jumping while pushing yourself against a platform, you can wall jump. Get on top of the L, then once you're as far to the right edge as you can be, jump off into the portal – this will require some precision.
04 spikes Stalactites and Stalagmites
None This level used to be fairly hard, and many different versions of it feature in various projects in an attempt to simplify it.

In the 2.6 version, it's fairly simple: using Pico's head, wall jump off the small black square, and you'll land against the black blob; it's a slope, so you can just hold down the right key and you'll get to the top. If you continue to hold down the right key, you'll fall off the spike and can simply walk to the end of the level.

In the 2.5 version, however, getting to the top of the black blob isn't quite as easy, and you'll generally have to perform some fiddly wall jumps to make it work. There's one fairly foolproof way – slide all the way to the left of the screen, then hold down right until you're snagged on the left side of the level. Continuing to hold right, you can then hold down up as well, which will cause Pico to wall jump off the side of the level, then off the bottom of the blob, and with some careful movement you can then get to the top of the blob without issue.

05 walljumps What's a Wall Jump? None From the start position, hold down up and right to walljump twice off the black block, then, while still in the air, switch to the left arrow key so as to wall jump off the left wall. With some precision, you can then get onto the platform and fall down to the floor.

Now that you're on the other side, wall jump off the end of the black line using Pico's head, and you can get on top of it. You can then jump to the portal, although it's a little fidgety – for whatever reason, this last jump requires you to hit the up key first, and then start moving to the right. Otherwise, you won't actually jump.

06 kq Is That a JoJo's Reference? None Only the first ゴ is actually solid, so you can jump onto it, get to the rightmost dot, and jump off the edge of that to get to the portal.
07 glitchy Goodnose Me! Clipping This level introduces the clipping mechanic, where by jamming yourself in between two black spots and holding down a horizontal arrow key at the same time as the up key, you can glitch your way into an object, and move through it by continuing to hold down those keys.

It's a little fidgety in Scratch 3, but still possible, though this level in particular might take a few attempts. Just get between the left eye and nose, clip into the nose, slide through it, and maneuver your way into dropping out between the nose and the right eye.

08 where there's smoke Where There's Smoke... Clipping Fairly straightforward; you're in between two dots, and you can walljump off them and up the vertical line til you get to a spot you can clip into. Then, you just have to clip your way to the other side, and fall into the portal.
09 bonkers Glitchworld
None The 2.5 version was broken at some point, so you'll have to clip out of the block at the beginning; the 2.6 version fixes this.

This one involves a few tricky maneuvers. If you wall jump in just the right way off the corner of the block in the lower middle with the black top, you'll fly towards the block a bit to the right; keep holding down the up and right keys til the right side of Pico's head is hanging off the top of that block, and then hold down right til you're standing on it. There's a few deadly pixels to the left of the portal, so you'll want to go as far to the right end of the block as you can, and then jump into the portal.

10 pretty A Pretty Mountain View None The code for determining how Pico interacts with objects is entirely based on colors. As such, anything with the right shade of dark blue will act like a portal. Go to the top of the rightmost leg of the rightmost little amoeba thing, and jump into the ocean.
11 not in the original c: N/A
None Wait for the portal to appear, then walk into it.
12 tutorial1-2 N/A None Walk forward.
13 boxes-world World of Boxes None A fairly simple game of wall jumping off the boxes til you get to a place where you can jump into the portal.
14 2spoopsFome Underground Fake black Remember that the Pico's game engine functions based on detecting exact colors. The area to the right of the tunnel is slightly lighter than the usual black, and is thus navigable.
15 Impossible (1)
nope.avi (2)
Picoudini
Light blue
Fake black
You can simply hold down right-up in order to do a sort of zigzag up to the top, and then touch the light blue. This will trap you in a box, but the section of the box's ceiling that's directly above the backwards L shape is fake, so you can just go through it and navigate down to the portal.
16 Thekeyislava (1)
Any% Keyless (2)
The Key is Lava
Key The yellow is solid, just like black. Wall jump off the yellow walls covering the portal, then jump across the platforms to get to the key, and the yellow will disappear. You can now jump into the portal.
17 boxes-world 2: electric boogaloo At Cape Canaveral Pico-based level movement The height of the level will change with Pico's, but it's still easily possible to get onto the rightmost box, and then jump onto the upper left boxes and go into the portal.
18 hah hah prank'd Meet the Matador Fake red The red in this level is fake, so you can go through it to get to the portal.
19 Stuff Later, Just Wait N/A None Ask Mercenary_Connor for more levels.