Piconium/Level guide

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< Piconium (Pico's Bizarre Adventure - Complete Anthology)

Please note that Piconium currently has a bug in which Pico will teleport to the end of the next level if Ms. Blue Sky is used near the right side of a level. This bug will likely be eventually fixed, but for now, just be careful about using the Stand.


# Name in code Piconium name Image Motion / Mechanics Tutorial
N/A switcher N/A None This level is only activated via the secret codes acquired by beating the game. Beating Hardcore mode will give you a cheat code that allows the player to unlock more skins than the code acquired by beating normal mode.
01 tutorial1 A Humble Start None Walk forward.

Touch the skull with caution; if you do you'll be put into Hardcore mode, which means you'll have to do the whole game over again if you die.

02 tutorial2 Lava Pool None Jump onto the black platform, then all the way to the portal.
03 tutorial3 High Dive None By jumping while pushing yourself against a platform, you can wall jump. Get on top of the L, then once you're as far to the right edge as you can be, jump off into the portal – this will require some precision.
04 spikes Stalactites and Stalagmites None This level has been modified in Pico's Bizarre Adventure 2 to be easier, but the original, more difficult version is preserved in Piconium.

To get to the top of the black blob, you'll have to perform some fiddly wall jumps to make it work. There's one fairly foolproof way – slide all the way to the left of the screen, then hold down right until you're snagged on the left side of the level. Continuing to hold right, you can then hold down up as well, which will cause Pico to wall jump off the side of the level, then off the bottom of the blob, and with some careful movement you can then get to the top of the blob without issue. If you continue to hold down the right key at that point, you'll fall off the spike and can simply walk to the end of the level.

05 walljumps What's a Wall Jump? None From the start position, hold down up and right to walljump twice off the black block, then, while still in the air, switch to the left arrow key so as to wall jump off the left wall. With some precision, you can then get onto the platform and fall down to the floor.

Now that you're on the other side, wall jump off the end of the black line using Pico's head, and you can get on top of it. You can then jump to the portal, although it's a little fidgety – for whatever reason, this last jump requires you to hit the up key first, and then start moving to the right. Otherwise, you won't actually jump.

06 kq Is That a JoJo's Reference? None Only the first ゴ is actually solid, so you can jump onto it, get to the rightmost dot, and jump off the edge of that to get to the portal.
07 glitchy Goodnose Me! Clipping This level introduces the clipping mechanic, where by jamming yourself in between two black spots and holding down a horizontal arrow key at the same time as the up key, you can glitch your way into an object, and move through it by continuing to hold down those keys.

It's a little fidgety in Scratch 3, but still possible, though this level in particular might take a few attempts. Just get between the left eye and nose, clip into the nose, slide through it, and maneuver your way into dropping out between the nose and the right eye.

08 where there's smoke Where There's Smoke... Clipping Fairly straightforward; you're in between two dots, and you can walljump off them and up the vertical line til you get to a spot you can clip into. Then, you just have to clip your way to the other side, and fall into the portal.
09 bonkers Glitchworld None This one involves a few tricky maneuvers. If you wall jump in just the right way off the corner of the block in the lower middle with the black top, you'll fly towards the block a bit to the right; keep holding down the up and right keys til the right side of Pico's head is hanging off the top of that block, and then hold down right til you're standing on it. There's a few deadly pixels to the left of the portal, so you'll want to go as far to the right end of the block as you can, and then jump into the portal.
10 pretty A Pretty Mountain View None The code for determining how Pico interacts with objects is entirely based on colors. As such, anything with the right shade of dark blue will act like a portal. Go to the top of the rightmost leg of the rightmost little amoeba thing, and jump into the ocean.
11 turn baby turn Turn Baby Turn Mouse-based level rotation Move your mouse around.
12 boxes-world World of Boxes None A fairly simple game of wall jumping off the boxes til you get to a place where you can jump into the portal.
13 2spoopsFome Underground Fake black Remember that the Pico's game engine functions based on detecting exact colors. The area to the right of the tunnel is slightly lighter than the usual black, and is thus navigable.
14 Thekeyislava (1)
Any% Keyless (2)
The Key is Lava
Key The yellow is solid, just like black. Wall jump off the yellow walls covering the portal, then jump across the platforms to get to the key, and the yellow will disappear. You can now jump into the portal.
15 Impossible (1)
nope.avi (2)
Picoudini
Light blue
Fake black
You can simply hold down right-up in order to do a sort of zigzag up to the top, and then touch the light blue. This will trap you in a box, but the section of the box's ceiling that's directly above the backwards L shape is fake, so you can just go through it and navigate down to the portal.
16 boxes-world 2: electric boogaloo At Cape Canaveral Pico-based level movement The height of the level will change with Pico's, but it's still easily possible to get onto the rightmost box, and then jump onto the upper left boxes and go into the portal.
17 hah hah prank'd Meet the Matador Fake red The red in this level is fake, so you can go through it to get to the portal.
18 empire state building Sky High Clipping Wall jump to the top of the column and clip through to the other side.
19 dangerous Big Oof Fake red All the red, other than a thin line directly in front of Pico, is fake red. Wall jump off the black line to Pico's left, jump over that line, and you're home free.
20 corners Tight Squeeze Clipping Fall down to the left of the screen, then jump up and hold down right until you're on solid ground. You can then clip through the corner over to the other side of the level, and jump off the top of the rightmost column into the portal.
21 arrow 1
arrow 2
No, Really, is That a JoJo's Reference? Unique interactable objects Jump up the stairs til you reach the lever, then Pico will automatically fall into the arrow.
22 stand tutorial Time to Take a Stand All Ye Faithful Press Space to phase through the wall.
23 boring Boring All Ye Faithful Phase through the first column. As for the second one, you can either jump up rightwards to phase through the wall and fall down onto safe ground, or you can simply move close enough to the red that All Ye Faithful's range extends to the other side.
24 practice Jaws of Death All Ye Faithful Just activate the ability a few times. If you find yourself dying to the last spike, try moving forward slightly when inside of it before making the final phase-through.
25 brim At the Brim All Ye Faithful You can just jump up and spam All Ye Faithful to "fly" through the level, or alternatively jump up once before the red rectangle and press space, which (if you get the positioning right) will land you on the black platform. The latter way is the intended solution, but it's possible to cheese; this would later be fixed in Piconium.
26 gape This Level Feels Aesthetically Related to Death Metal All Ye Faithful Jump up and right, as close to the red as possible. Press space, and hold down left to land safely on the ground; you'll quickly be phased through to the other side of the gape, though it takes some precision to get the positioning right. Once you're on the other side, the portal is in the form of a slight green pixel, so you can simply land on the ground and hold left to go to the next level.
27 fly The Indomitable Pit All Ye Faithful Jump up, and spam All Ye Faithful to fly.
28 lines Between the Lines All Ye Faithful
Stand clipping
This level introduces a new technique which takes advantage of the fact that Pico's Stand, and the little doppelgänger it summons, don't have any perfectly black spots like the obstacles around them. By activating the ability and sliding into the doppelgänger, Pico can clip into obstacles.

In this level, that applies to the top of the column. Walljump up to the top of the column, then while there activate the ability and use the right arrow to move into the Pico döppelganger before it stops covering the column. You can then clip through the column and make your way to the box thing, where you'll need to use the same technique again, and clip through to the other side.

29 tree Merry Christmas? All Ye Faithful Using some precision, walljump off the tips of the leaves til you make it to the top, then use All Ye Faithful to get to the other side of the tree (or just clip through it). At that point you can jump off safely.
30 it's not just a prank bro It's Not Just a Prank All Ye Faithful
Stand clipping (optional)
There are two ways of beating this level:
  • Use the same clipping technique from Between the Lines to clip into the black blob.
  • Jump up and use All Ye Faithful to skip over the red wall.
31 blank ...? None Walk forward.
32 revenge Oh you have got to be kidding me All Ye Faithful
Stand clipping
Fake red
This level is very similar to Between the Lines, only that you have to use the Stand clipping technique while trying to stay up, because you can't rest yourself near the top of the column like you can in Lines. There's some fake red text, as well. Once you do manage to get inside the spiky shape, you can clip a ways inwards and then use the Stand to get to the other side.
N/A fake end (1)
gottem (2)
The End...?
Light blue Wall jump off the dots til you touch the "The End" text, at which point it'll transform, allowing you to enter the next level.
33 blue #1 (1)
blue #2 (2)
blue #3 (3)
The Return of the Beloved Key-Unlocking
Light blue
Key
Jump over to the light blue oval, and that'll reveal more stairs, allowing you to access a key. You can then get to the key, and from there drop down to the now-unlocked portal. If at any point you fall, there's a dot in the middle you can jump off of to get yourself back on the ovals.
34 jolyne1 (1)
jolyne2 (2)
Everything Stays, But It Still Changes
Light blue
Fake red
Clipping
There's a dot in the upper left you need to get at. Jumping onto the Jolyne-shaped obstacle is intimidating, but possible, and the red around her upper hair bun is fake, allowing you to stand on it. Jump carefully, and you can then touch the light blue in midair, which will disappear Jolyne and turn the red line into fake red. From there, you can just clip across the top of the vertical line and go into the portal.
35 speed I Am Speed Pico-based level movement The level reacts to your movements. Hold down the left arrow key.
36 size 101 A Matter of Proportion Mouse-based size change By moving the mouse up and down, the player can change Pico's size. Shrink him to get through the small spaces, then grow him again to wall jump off the right side of the obstacle.
37 cave Back in the Mine Mouse-based size change
Clipping
The size effect still applies, and this level introduces a new mechanic: by quickly making Pico grow, the physics won't keep up, and he'll become trapped inside an object. This can be used for clipping.

Shrink Pico to get under the lava pool, then quickly grow him to allow him to clip into the floor and the side of the cave. From here he can get to the right side of it, and once he's climbed up onto the top of the cave, he can go to the left, grow to clip through the wall again, and touch the portal.

38 gridlock Prismatic Mouse-based size change
Clipping
This is the last level with size change mechanics.

All that this level is is clipping Pico through the various non-red zones (light blue, turquoise, pink, and green) until he can touch the portal – it's just that doing so can be difficult and fiddly.

39 tracer Rotate Infant Rotate Pico-based level rotation Honestly my only advice for this one is to try and wall-jump into the center over and over until you successfully touch the dark blue area. You will probably clip into the walls a lot.
40 filler (1)
cracked (2)
Stuck in Staple Land
Clipping Don't worry about the light blue thing for now – just jump up to clip through the staples and get to the portal.
41 i'm already tracer (1)
i'm already tracer 2 (2)
Locked Away
Light blue
Travel between levels
There's a border around the whole level except for that gap on the left side of the screen. Go through it, and you'll be teleported back to level 40, where you can touch the light blue block. It will then gain the appearance of cracked rock, and you can go back to level 41 and enter the portal.
42 guardian (1)
guardian 2 (2)
The Guardian
Light blue
Key
Parkouring on the text allows you to touch the key. However, it has a light blue core, and thus alters the level when you touch it. Specifically, it causes a lot of the ground to crack and expose the lava underneath, so you'll have to be careful to land on a black spot to not fall in.
43 papyrus (1)
papyrus2 (2)
Surely Outwitted
Clipping
Key
Pico can clip through the Guardian's head in order to access the key. Then, they can jump over the ゴ symbols and fall into the portal – in fact, the player can simply keep holding the up and right keys
44 redkey (1)
redkey2 (2)
redkey3 (3)
Red Light Yellow Light
Clipping
Light Blue
Key
Wall-jump off the Guardian's arm over the red key, and then clip into the corner with the light blue lines. Once touched, the light blue lines will cause the key to turn yellow. You can then clip back into the rest of the level, grab the yellow key, and escape.
45 finale Not Feeling Very Key-n N/A Wall-jump off the dialogue and just go above the Guardian's head and arm.
46 finale 2 I HATE YOU PICO N/A Press S to skip the level!
47 einstein Last Shot Moving danger Pink circles appear at the top of the level, and a couple of seconds after appearing, will fall down as drops of lava. Pico must avoid these – this is a pretty straightforward level, so the only possible advice is "good luck".
N/A enb0
enb1 (Hardcore)
The End! (For real this time.)
The End! (For real this time. Pico is proud of you.) (Hardcore)
N/A Congratulations, you've beaten Piconium!